Richmond Journal of Law and Technology

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Virginia Becomes Latest State to Launch Sports Betting

By Trevor Vonu

 

Virginia is the latest state to legalize online sports gambling, joining the existing 19 states (and Washington D.C.) that have already legalized some form of sports betting. This move followed the Virginia General Assembly’s legislative approval of sports gambling last March.[1] The legislation charged the Virginia Lottery with regulatory authority over gambling activity.[2]

 

On January 21st, the Virginia Lottery granted its first gambling license to FanDuel Sportsbook, allowing residents to make their first sports wagers just in time for Super Bowl LV.[3] The Virginia Lottery will grant, at most, 11 additional licenses to mobile sportsbooks.[4]

 

Virginia constitutes a large market capable of becoming one of the leaders in the sports betting industry.[5] PlayVirginia estimates that the state will generate more than $13 billion in the first three years of operation.[6] By the third year of operation, analysts predict that the market will produce $5 billion in annual wagers, $400 million in operator revenue, and $60 million in annual state taxes.[7] Now, a once untapped market can become a substantial contributor to private industry and government revenue.

 

Despite public policy concerns, legislative approval evidences strong fiscal policy. Prior to the authorization of state-licensed sports books, thousands of Virginia residents still made online sports wagers.[8] However, these bets had to be made with international sportsbooks, such as Bovada.[9] By allowing the Virginia Lottery to regulate Sportsbooks within the state, Virginia now has the means to generate billions of revenue in-house and reap the rewards of the tax payments stemming from this activity. The current code applies a 15% tax rate on sports betting revenue.[10] Further, 97.5% of the tax revenue will be used to fund education, infrastructure, and more.[11]

 

In general, the success of sports gambling is largely predicated on new-age technology. Currently, 80% of all sports wagers are placed online.[12] NeoGames CEO, Moti Mahul, predicts that 90% of all sports wagers will be placed via mobile devices within the next 5-10 years.[13] In essence, the ease of mobile gambling has played a monumental role in the development of the industry. Residents don’t have to visit a casino, racetrack, or even make a call. Everything they need is now available at their fingertips.

 

Social media has also compounded interest in sports gambling. Instagram and Twitter accounts, such as Barstool Sports, helped propel sports gambling into mainstream status.[14] Barstool Sports and accounts like it have managed to make sports gambling a trend among millennial males.[15] In fact, Barstool Sports has become so popular within the sports gambling community that it launched its very own mobile sportsbook in recent months.[16]

 

There is a massive demand for legal and trustworthy sports gambling apps. Virginia’s legislative approval could not have come at a better time. The current social environment has made sports gambling more popular than ever. Rather than discussing sports in general, more and more people are instead discussing the smart pick for the next big game. Like it or not, this is the current environment. Doesn’t it make sense for private industry and state governments to take advantage of this surging demand? Not to mention the fact that the Covid-19 pandemic is keeping people isolated and in need of alternative forms of entertainment. Sports gambling from the comfort of the home seems to be a popular choice.

 

[1] See Matt Bonesteel, Sports betting kicks off in Virginia after state awards permit to FanDuel, Washington  Post (Jan. 21, 2021), https://www.washingtonpost.com/sports/2021/01/21/fanduel-virginia-sports-betting/.

[2] See Pete DeLuca, Online sports betting begins in Virginia, NBC12 (Jan. 22, 2021), https://www.nbc12.com/2021/01/23/online-sports-betting-begins-virginia/.

[3] See Virginia Sports Betting, PlayVirginia, https://www.playvirginia.com/.

[4] See supra note 1.

[5] See Virginia’s sports betting to generate over USD 13 B in first three years, Yogonet (Feb 11, 2021), https://www.yogonet.com/international/noticias/2021/02/11/56454-virginias-sports-betting-to-generate-over-usd-13-b-in-first-three-years.

[6] See id.

[7] See Virginia sports gambling industry to generate more than 13 billion in first three years, Chatham Star Tribune (Feb. 9, 2021) https://www.chathamstartribune.com/sports/article_891a19b6-6adf-11eb-897d-e77c2470b368.html.

[8] See GeoComply Data shows Drastic Move From Black Market to Legal Sports Betting, Sportsbook Review (Jan. 26, 2021), https://www.sportsbookreview.com/news/geocomply-data-shows-drastic-move-from-black-market-to-legal-sports-betting/.

[9] See id.

[10] See Matthew Barakat, Online sports betting in Virginia nearing its debut, North State Journal (Dec. 22, 2020), https://nsjonline.com/article/2020/12/online-sports-betting-in-virginia-nearing-its-debut/.

[11] See supra note 2.

[12] See Wayne Parry, Panel: 90% of US sports betting could be online in 5 to 10 years, Associated Press (June 13, 2019).

[13] See id.

[14] See David Purdum, Inside how sports betting went mainstream, ABC News (Nov. 5, 2018), https://abcnews.go.com/Sports/inside-sports-betting-mainstream/story?id=58978446;

[15] See Betting on Legalized Sports Gambling: The Millennial Challenge, Front Office Sports (Jan. 8, 2020), https://frontofficesports.com/sports-gambling-millennials/.

[16] See Katie Kohler, Barstool Makes it 10 Sportsbooks on Tap in PA; Portnoy Calls it “Step 1 of World Domination Plan,PlayPennsylvania (Oct. 30, 2020), https://www.playpennsylvania.com/barstool-makes-ten-sportsbooks-pa/.

Image Source: https://www.wsj.com/articles/states-weigh-bets-on-mobile-sports-gambling-1531484097

GameStop facing several class action lawsuits around the United States

By Merrin A. Overbeck

 

Many individuals have been describing January 2021 by identifying the major events that happened on each Wednesday that month, specifically by referring to the “Four I’s”: the Insurrection that occurred when supporters of former President Donald J. Trump breached the Capitol building, the beginning of Impeachment proceedings when Democrats pushed through a non-binding resolution calling on then-Vice President Mike Pence to invoke the 25th Amendment to declare former President Trump unfit after his incitement of the previous week’s insurrection, the Inauguration of President Joseph R. Biden, and finally “investments” to refer to the dramatic and rapid increase of the value of various stocks due to individual investors organizing on an online forum. This blog post will discuss the intersection of law and technology as it relates to the rapid increase of the value of GameStop stocks.

 

On January 27, 2021, millions of small investors invested in companies, such as GameStop and AMC, leading to dramatic increases in the values of their stocks.[1] Small investors, including millions of amateur traders, organized themselves on a Reddit discussion board to take this opportunity to grow their own wealth while also teaching large hedge funds on Wall Street a lesson – a use for social media that has not occurred on such a scale prior to this event. Many of these retail investors decided to do this because hedge funds and other professional money managers were shorting GameStop’s shares, essentially betting that its stock would continue to decline in value.[2] The retail investors, by buying shares of these stocks and essentially pushing against these hedge funds, increased GameStop’s market value to over $24 million from $2 billion in a matter of days.[3] This behavior by retail investors led to hedge funds losing billions of dollars, and thus led to retail brokerage firms such as TD Ameritrade and Robinhood to restrict the trading of GameStop, AMC, and other stocks based on this unprecedented behavior.[4]

 

In response to this restriction of trade on the Robinhood platform, at least 30 parties across 10 states have filed lawsuits in federal court against the stock-trading application, including class-action lawsuits in the Southern District of New York and the Middle District of Florida in Tampa, based on an allegation that Robinhood’s actions “were done purposefully and knowingly to manipulate the market for the benefit of people and financial institutions who were not Robinhood’s customers.”[5] According to Michael Taaffe, one of the attorneys working on the class action lawsuit in Florida, “Robinhood’s negligent failures are all the more serious given the company’s history of such breakdowns including last year during the biggest single-day point gain in the history of the Dow Jones Industrial Average…The restrictions put in place by Robinhood fly in the face of the principles the company promoted to its own customers through its marketing materials and agreements…In short, Robinhood breached its obligations and was negligent in allowing this to happened – all at the expense of its customers.”[6] At this point in time, it is not clear whether these lawsuits will be successful because Robinhood’s terms of service allows the company to block, cancel, and restrict transactions, and even delete user accounts. Additionally, the user agreement contains an arbitration clause.[7] However, many are optimistic that the lawsuits will be successful, citing to recent settlements supporting the possibility of a court finding that Robinhood’s terms of service might not necessarily apply to its actions.[8]

 

However, unhappy customers are not the only threat that Robinhood and other retail brokerage firms face.[9]Robinhood’s decision was criticized by various lawmakers such as Representative Alexandria Ocasio-Cortez (D-NY), who sits on the Financial Services Committee, and others, calling to investigate the decision to restrict trading for its users.[10]

 

[1] See Matt Phillips and Taylor Lorenz, ‘Dumb Money’ Is on GameStop, and It’s Beating Wall Street at Its Own Game (Jan. 27, 201), N.Y Times, https://www.nytimes.com/2021/01/27/business/gamestop-wall-street-bets.html

[2] Id.

[3] Id.

[4] Id.

[5] Fernando Alfonso III, Class-action lawsuit filed against Robinhood following outrage over GameStop stock restriction, CNN.com (Jan. 29, 2021), https://www.cnn.com/2021/01/28/investing/lawsuit-robinhood-gamestop-wallstreetbets/index.html; see also Adi Robertson, Robinhood is facing dozens of lawsuits over GameStop stock freeze, The Verge (Feb. 1, 2021), https://www.theverge.com/2021/2/1/22254656/robinhood-gamestop-stonks-trade-freeze-class-action-lawsuits

[6] Dan Trujillo, Tampa firm files class-action lawsuit against Robinhood over GameStop trading restrictions, ABC Action News (Feb. 1, 2021), https://www.abcactionnews.com/money/consumer/tampa-firm-files-class-action-lawsuit-against-robinhood-over-gamestop-trading-restrictions

[7] See Alicia Adamczyk, Investors are using this app to automatically join the Robinhood class-action lawsuit amid GameStop chaos, CNBC.com (Jan. 29, 2021), https://www.cnbc.com/2021/01/29/app-robinhood-gamestop-class-action-lawsuit.html

[8] See Chime Digital Bank Outage Class Action Settlement, Top Class Actions (Dec. 7, 2020), https://topclassactions.com/lawsuit-settlements/money/banking-news/chime-digital-bank-outage-class-action-settlement/

[9] See Karissa Bell, Robinhood hit with class action lawsuit after it restricts GameStop stock, Yahoo! Finance (Jan. 28, 2021), https://finance.yahoo.com/news/robinhood-class-action-lawsuit-gamestop-191704848.html?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAB2P7fJHvlSg91XArj8uaUQGGbcDV5t8NigvZorVDSt80Ds9IZtv96UItaC0V0gRnWrdqsUgiyay74DfukQrS7rN2mwv83WRS7G2Nga1RV1zMHKLlUVqw_mfU78LDAFhTYtxX-Htfzmo1UMEf2zzR51glaEnryCH1hJ2P-zMSmSS (explaining that other companies such as Interactive Brokers, Webull, and TD Ameritrade also imposed similar restrictions).

[10] See Robertson, supra note 5.

Image Source: https://www.pexels.com/photo/space-grey-ipad-air-with-graph-on-brown-wooden-table-187041/

EA Sports NCAA Football Back in the Game!

By M. Walker Upchurch

 

Very rarely is there a game that captures the essence of what it aims to portray better than the EA Sports NCAA Football Franchise. The game aimed to please collegiate fans and did their best to accurately portray what made every University special. Whether it was touching the banner in Ann Arbor, slapping Howards Rock at Clemson, or Playing Like a Champion in South Bend, the franchise got it right. The game was engaging and made every school spectacular, from the fans in the stands with ESPN signs to the college football season’s highlights like the Army-Navy game with the cadets. It understood what made the college experience so exciting. More simply put, it made the alma mater’s and small college towns feel like home.

 

Unfortunately, this magisterial game came to a close in large part due to the O’Bannon V. National Collegiate Athletics Ass’n lawsuit that took place in 2014 through 2015.[1] The case was an antitrust lawsuit decided on September 30th, 2015, in which the court held that “The NCAA’s compensation rules were subject to antitrust scrutiny; the plaintiffs suffered an antitrust injury as a result of the compensation rules; the compensation rules were subject to analysis pursuant to rule of reason; the district court did not clearly err in finding that allowing NCAA member schools to award grants-in-aid up to their full cost would be substantially less restrictive alternative to current compensation rules; but the district court clearly erred in finding it a viable alternative to allow students to receive Name, Image, and Likeness (NIL) cash payments untethered to their education expenses.”[2]

 

Section one of the Sherman Antitrust Act States, “Every contract, combination in the form of trust or otherwise, or conspiracy in restraint of trade or commerce among the several States, or with foreign nations, is declared to be illegal. Every person who shall make any contract or engage in combination or conspiracy hereby declared to be illegal shall be deemed guilty of a felony, and, on conviction thereof, shall be punished by fine not exceeding $100,000,000 if a corporation, or, if any other person, 1,000,0000, or by imprisonment not exceeding 10 years, or by both said punishments, in the discretion of the court.”[3]

 

The court found that the rule of the NCAA keeping schools from competing on price in compensating college athletes for the commercial use of their Names, Image, and Likeness was an unlawful restraint of trade in violation of Section 1 of the Sherman Antitrust Act. [4]

 

This decision presented the NCAA with a bevy of amateurism problems while still wanting to make as much money as possible. Flatly, to understand this, you must understand that the NCAA did not wish to pay the players. On their website, they state that “Allowing student-athletes to be paid for athletics performance would undermine the balance between the two [athlete and non-athlete] and detract from the integration of academics and athletics in the campus community.” [5]

 

Whether you believe that to be the case, or if you are more inclined to think along the lines of Jay Bilas, Esq. who stated, “We are selling these players for literally billions of dollars, paying the coaches millions of dollars, and building gigantic facilities. . . . It’s professional in every way.” There has long been the tension of paying these players.[6]

 

However, on October 29th, the NCAA Board of Governors voted to allow athletes to profit from their name, image, and likeness.[7] According to USA Today, these players will be able to profit off of their Name, Image, and Likeness as soon as August 1st, 2021.[8] Not so coincidentally, less than four months later, after this news broke, we have the official announcement that EA Sports will be bringing back a huge moneymaker for them and the NCAA. The Official announcement that EA sports and the NCAA are partnering with The College Licensing Company to bring back college football videogames broke on February 2nd.[9]

 

In conclusion, while it will be nice for nostalgic reasons for this game to come back, many of the larger issues that have plagued college athletics remain. While the players will profit from their name, image, and likeness, we are still yet to see whether the NCAA will do well by them. College Athletics is a humongous money maker. In the years 2018-2019, the top five colleges in total revenue from athletic departments were Texas, Texas A&M, Ohio State, Michigan, and Georgia. Their overall total revenue from their athletics department was cumulatively over $1,000,000,000.[10] Simply a tremendous amount. This is particularly true when you consider that they don’t pay the players for the services rendered. Hopefully, this game coming back will build a bridge for these athletes to a more even playing field.

 

[1] See O’Bannon V. Natl. Collegiate Athletic Ass’n, 802 F.3d 1049 (9th Cir. 2015).

[2] Id.

[3] 15 U.S.C. § 1

[4] See Brief in Opposition at i, O’Bannon V. Natl. Collegiate Athletic Ass’n, 802 F.3d 1049 (9th Cir. 2015).

2016 WL 3626736

[5] See NCAA DEFENDS SCHOLARSHIPS FOR COLLEGE ATHLETICS, NCAA, https://www.ncaa.org/about/resources/media-center/feature/ncaa-defends-scholarships-college-athletes (last visited Feb. 5, 2021).

[6] See Golic and Wingo, ‘There is no such thing as a student-athlete!’ – Jay Bilas on the NCAA’s new rules, ESPN https://www.youtube.com/watch?v=qQuoDncRuL8&ab_channel=ESPN, (last visited Feb. 5, 2021).

[7] See Board of Governors starts process to enhance name, image and likeness opportunities, National Collegiate Athletics Association,  https://www.ncaa.org/about/resources/media-center/news/board-governors-starts-process-enhance-name-image-and-likeness-opportunities, (last visited Feb. 5, 2021).

[8] Steve Berkowitz, NCAA unveils proposed rules changes related to athletes’ name image and likeness, USA Today, https://www.usatoday.com/story/sports/college/2020/11/13/ncaa-nil-name-image-likeness-proposal/6281507002/, (last visited Feb. 5th 2021).

[9] Chris Bengal, EA Sports plans to revive its college football video game franchise, CBS Sports, (Feb. 2, 2021 at 5:04 PM), https://www.cbssports.com/college-football/news/ea-sports-plans-to-revive-its-college-football-video-game-franchise/

[10] Steve Berkowitz, Matt Wynn, Camille McManus Jodi Upton, Rocio Fortuny, Veer Badani, Mitch Bannon, Jishnu Nair, Santino Primerano, Samantha Rothman, Tanner Russ, Peyton Smith, Frankie Vernouski, Thomas Vielkind, NCAA Finances, https://sports.usatoday.com/ncaa/finances(last visited Feb. 5, 2021.

Image Source: https://www.shutterstock.com/image-illustration/american-soccer-stadium-3d-rendering-516354493

 

Voting Tech Company Sues Fox News for Defamation

By Anna Hargett

 

Smartmatic Corporation, a voting technology company, is suing Fox News for defamation.[1] Smartmatic claimed that Fox News’ disinformation surrounding election fraud “irreparably harmed” the company.[2] The plaintiffs are seeking 2.7 billion dollars in damages, which makes this case one of the largest defamation suits ever filed.[3]

 

Smartmatic alleges that Fox News wrongly accused the company in order to create a villain in the election fraud narrative.[4] Fox has responded to the allegation by noting that they are proud of their election coverage. [5]

 

This isn’t the first time that Smartmatic has gone up against Fox News.[6] In late 2020, Smartmatic warned Fox about the spread of disinformation about the election.[7] Fox responded to earlier warnings from Smartmatic by hosting technology experts to debunk the fraud theories by opining that the Smartmatic software was not used to “delete, change, or alter anything related to vote tabulation.”[8]

 

Smartmatic’s suit is not the only defamation lawsuit that has been filed by an election technology company regarding election fraud disinformation.[9] Dominion Voting Systems, which operates in 28 states, filed a defamation suit against Rudy Giuliani for $1.3 billion. Giuliani denounced the suit as an “act of intimidation.”[10]

 

Smartmatic operated its technology during the 2020 election in Los Angeles County.[11] Although Smartmatic’s role in the election was minimal, the company alleges that it was harmed by the disinformation that was disseminated by Fox News after Attorney General Barr announced that the DOJ found no evidence of voter fraud.[12]

 

The company alleges that two distinct conspiracy theories stemmed from Fox’s spread of disinformation.[13] One conspiracy theory that stemmed from the Fox newscasts included false allegations of Smartmatic ties to Venezuela.[14] Another conspiracy theory accused Dominion Voting Systems of colluding with Smartmatic by using Smartmatic’s software in swing states and that “votes were exported out of the country to be tabulated.” [15]Both theories have proven to be false.[16]

 

Lauren Coates, a legal analyst with CNN, stated that the case has merit because the defamation elements of knowingly false statements, malice, and financial damage are fulfilled by the allegations.[17]

 

Another strength of the case is that the statements made are easily debunked and thus clearly false.[18] Because of the nature of the patently false messaging, it may be easier to prove that the Fox hosts known or should have known that the statements were false.[19]

 

Jonathan Peters, a professor at UGA Law, noted that the main point of dispute in the case will likely be the public figures involved and the free speech regarding a matter of public concern.[20] Although these issues may arise, he believes Smartmatic will prevail. [21]

 

Smartmatic’s attorney responded to concerns about the free press implications of the case.[22] He stated that this suit will actually be beneficial to the profession by bringing it “back to factual reporting.”[23]

 

Smartmatic is seeking damages that were calculated based on a $767.4 decrease in profits of Smartmatic’s parent company, along with threats against its staff members and “undermined business relationships around the world.”[24] Smartmatic is also requesting a full retraction of the false statements from the Fox News hosts regarding the company.[25]

 

[1] Meghan Roos, Smartmatic Hits Fox News, Rudy Giuliani With One of the Largest Defamation Suits Ever Filed in U.S., Newsweek (Feb. 4, 2021, 2:05PM), https://www.newsweek.com/smartmatic-hits-fox-news-rudy-giuliani-one-largest-defamation-suits-ever-filed-us-1566933.

[2] Id.

[3] Id.

[4] Oriana Gonzalez & Sara Fischer, Smartmatic files $2.7 billion lawsuit against Fox, Rudy Giuliani, Sidney Powell, Axios (Feb. 4, 2021), https://www.axios.com/smartmatic-lawsuit-fox-giuliani-powell-4c20b97f-3009-4b79-abfa-70dd17a381ea.html.

[5] Id.

[6] Id.

[7] Id.

[8] Id.

[9] Roos, supra, note 1.

[10] Id.

[11] Gonzalez & Fischer, supra, note 4.

[12] Associated Press, Fox News and Three Hosts Sued for $2.7 billion by Voting Machine Company Over Election-Fraud Claims, USA Today (Feb. 4, 2021, 2:47pm), https://www.usatoday.com/story/entertainment/tv/2021/02/04/fox-news-three-hosts-trump-lawyers-sued-over-election-fraud-claims/4392023001/.

[13] Oliver Darcy, Voting Technology Company Smartmatic Files $2.7 Billion Lawsuit Against Fox News, Rudy Giuliani and Sidney Powell Over ‘Disinformation Campaign’, Cnn Business (Feb. 4, 2021, 1:59PM), https://www.cnn.com/2021/02/04/media/smartmatic-fox-news-giuliani-powell-lawsuit/index.html.

[14]Id.

[15] Id.

[16] Id.

[17] Oliver Darcy, ‘There Is Real Teeth to This:’ Legal Experts Weigh In On Smartmatic’s$2.7 Billion Lawsuit Against Fox News, Cnn Business (Feb. 5, 2021, 6:48 AM), https://www.cnn.com/2021/02/05/media/smartmatic-fox-news-reliable-sources/index.html.

[18] Id.

[19] Id.

[20] Id.

[21] Id.

[22] Id.

[23] Id.

[24] Oliver Darcy, supra, note 13.

[25] NPR Morning Edition, NPR (Feb. 4, 2021, 2:38PM), https://www.npr.org/2021/02/04/964097006/election-tech-company-sues-fox-news-giuliani-and-others-for-2-7-billion.

Image Source: https://www.nbcnews.com/tech/security/fox-news-sued-smartmatic-2-7-billion-over-rigged-election-n1256759

 

NCAA Football Video Game to Return: NCAA Continues to Punt

By William B. Nash

 

EA Sports announced on Tuesday, that they will be making and releasing the beloved NCAA Football video game series that was discontinued in 2014.[1] This announcement was celebrated by many due to the still passionate fanbase of the game, even though one hasn’t been made in over seven years.[2] NCAA Football was one of the top selling video games of its time, averaging around 80 million dollars in sales per game, netting 1.3 billion dollars over its 15-year run as a franchise.[3]

 

The game was discontinued in 2014 following a lawsuit by college basketball superstar Ed O’Bannon.[4] O’Bannon discovered what looked like himself in EA’s college basketball game but was not credited or paid for his likeness used in the game.[5] He brought suit against both EA Sports and the NCAA.[6] Following the lawsuit, it is a common misconception that O’Bannon was to blame for the game discontinuing, because in reality he was suing not to discontinue the game, but because he believed college athletes should be paid for a company using their likeness, and that the NCAA prohibiting this was a violation of antitrust law.[7] EA Sports was willing to pay athletes for the use of their likeness, but because the NCAA prevailed in O’Bannon, they were not allowed to compensate under the NCAA’s amateurism model.[8] Shortly after the lawsuit, EA announced they were discontinuing the game because they wanted to avoid future lawsuits as well as the NCAA discontinuing its licensing agreement with EA.[9]

 

Legislation and public opinion surrounding name, image, and likeness (NIL) rights have been changing relatively quickly over the past years, which has been discussed in a previous post on this blog, which you can read here. Without an actual change in student athletes being able to be paid for use of their NIL, a return of the beloved NCAA Football game seemed unlikely, prior to EA’s announcement. Experts and fans of the game, as well as Ramogi Huma, the executive director of the National College Players Association, have said that the game will not be nearly as enjoyable or profitable, if they cannot use the likeness of the players.[10]

 

There has been state legislation, federal legislation proposals, and a case heading to the Supreme Court, all involving the payment of student athletes for their NIL and beyond.[11] To determine the extent player’s likeness will be able to be used, EA claims they are “continuing to watch [these] developments closely.”[12] Five states have enacted legislation allowing student athletes to be able to benefit from their NIL, muddying the waters from the NCAA’s model of amateurism which strictly prohibits this compensation.[13] There have been several federal bills proposed regarding athletes and changing the system the NCAA has confined them in, maybe the most prominent being the “College Athletes Bill of Rights,” stating NCAA athletes should be able to benefit from their NILs, as well as a plethora of other rights like extended scholarship for extra semesters, a required medical trust fund, and most importantly profit sharing with athletes from sports revenue.[14] Finally, the Supreme Court granted certiorari to hear a case regarding amateurism and antitrust law, very similar to the O’Bannon case, however the Supreme Court is yet to make a ruling.[15]

 

In the midst of the legislation, the NCAA was supposed to vote on the possibility of NIL compensation but postponed the vote that was supposed to take place in January, which is not surprising considering their historical attitude towards these issues.[16] EA has not commented on when the new version of the game will be released.[17] One of the reasons for this is likely that they want to see how the rules regarding what they can do play out.

 

For EA to be able to use NIL, experts believe that there will need to be group licensing, similar to the systems for professional leagues.[18] The NCAA has been historically strongly opposed to any mechanism for players to negotiate as a group.[19] One thing is for sure at this point, and that is that colleges and conferences are back on board with licensing their brand, so the games should include most colleges and leagues at least.[20] This does not come as a surprise due to the amount of money schools were able to make through these licensing agreements.[21] Looking forward, we will have to wait on the possible policy changes before we will understand what will be included within the already highly anticipated college football game.

 

[1] See Michael Rothstein & Dan Murphy, Everything you need to know About the Return of EA Sports’ College Football Video Game, ESPN (Feb. 2, 2021), https://www.espn.com/college-football/story/_/id/30820886/everything-need-know-return-ea-sports-college-football-video-game.

[2] See Steve Berkowitz, How EA Sports’s NCAA Football Video Game Could make a Comeback, USA TODAY (May 20, 2019, 6:00 AM), https://www.usatoday.com/story/sports/2019/05/20/how-ea-sportss-ncaa-football-video-game- could-make-comeback/3704876002/.

[3] See id.; Roger Groves, EA Sports Will Still Score Even More Financial Touchdowns Without The NCAA, FORBES (Sept. 28, 2013, 10:47 AM), https://www.forbes.com/sites/rogergroves/2013/09/28/ea-sports-will-still-score-even-more- financial-touchdowns-without-the-ncaa/#4e2c1c75554a.

[4] See Steve Berkowitz, How EA Sports’s NCAA Football Video Game Could make a Comeback, USA TODAY (May 20, 2019, 6:00 AM), https://www.usatoday.com/story/sports/2019/05/20/how-ea-sportss-ncaa-football-video-game- could-make-comeback/3704876002/.

[5] See O’Bannon v. National Collegiate Athletic Association, 2015 U.S. App. LEXIS 17193 (9th Cir. Sept. 30, 2015).

[6] See id.

[7] See Alex Kirshner, Blame the NCAA, not Ed O’Bannon, BANNER SOCIETY (July 13, 2018, 8:00 AM), https://www.bannersociety.com/2019/8/15/20708592/ed-obannon-ncaa-football-video-games.

[8] See id.; O’Bannon v. National Collegiate Athletic Association, 2015 U.S. App. LEXIS 17193 (9th Cir. Sept. 30, 2015).

[9] See Steve Berkowitz, How EA Sports’s NCAA Football Video Game Could make a Comeback, USA TODAY (May 20, 2019, 6:00 AM), https://www.usatoday.com/story/sports/2019/05/20/how-ea-sportss-ncaa-football-video-game- could-make-comeback/3704876002/; Brian Wiedey, The Door is Finally Open for ‘NCAA Football’ Franchise to Return, SPORTING NEWS (Oct. 10, 2019), https://www.sportingnews.com/us/ncaa-football/news/door-finally-open-for-ncaa-football-franchise-to- return/1akmgbyijqk2d1opirq5wzu2o0.

[10] See Alan Blinder & Billy Witz, E.A. Sports Will Resurrect College Football Video Game, The New York Times (Feb. 2, 2021), https://www.nytimes.com/2021/02/02/sports/ncaafootball/ea-sports-football-video-game-ncaa.html; Alex Kirshner, Blame the NCAA, not Ed O’Bannon, BANNER SOCIETY (July 13, 2018, 8:00 AM), https://www.bannersociety.com/2019/8/15/20708592/ed-obannon-ncaa-football-video-games.

[11] See Zachary Zagger, EA To Bring Back College Football Game Amid NIL Debate, Law360 (Feb. 2, 2021), https://www.law360.com/competition/articles/1351290/ea-to-bring-back-college-football-game-amid-nil-debate.

[12] See id.

[13] See id.

[14] See Doriyon C. Glass & Gregg E. Clifton, The Proposed “College Athletes Bill of Rights” Joins Growing Number of Federal Bills On Stu- dent-Athlete Rights, Jackson Lewis (Dec. 20, 2020), https://www.collegeandprosportslaw.com/uncategorized/the-proposed-college-athletes-bill-of-rights-joins-growing-number-of-federal-bills-on-student-athlete-rights/.

[15] See Robert Barnes & Rick Maese, Supreme Court will Hear NCAA Dispute over Compensation for Student-Athletes, The Washington Post (Dec. 16, 2020), https://www.washingtonpost.com/politics/courts_law/supreme-court-ncaa/2020/12/16/90f20dbc-3fa9-11eb-8db8-395dedaaa036_story.html.

[16] See Alan Blinder & Billy Witz, E.A. Sports Will Resurrect College Football Video Game, The New York Times (Feb. 2, 2021), https://www.nytimes.com/2021/02/02/sports/ncaafootball/ea-sports-football-video-game-ncaa.html.

[17] See Michael Rothstein & Dan Murphy, Everything you need to know About the Return of EA Sports’ College Football Video Game, ESPN (Feb. 2, 2021), https://www.espn.com/college-football/story/_/id/30820886/everything-need-know-return-ea-sports-college-football-video-game.

[18] See Zachary Zagger, EA To Bring Back College Football Game Amid NIL Debate, Law360 (Feb. 2, 2021), https://www.law360.com/competition/articles/1351290/ea-to-bring-back-college-football-game-amid-nil-debate; Michael Rothstein & Dan Murphy, Everything you need to know About the Return of EA Sports’ College Football Video Game, ESPN (Feb. 2, 2021), https://www.espn.com/college-football/story/_/id/30820886/everything-need-know-return-ea-sports-college-football-video-game.

[19] See Michael Rothstein & Dan Murphy, Everything you need to know About the Return of EA Sports’ College Football Video Game, ESPN (Feb. 2, 2021), https://www.espn.com/college-football/story/_/id/30820886/everything-need-know-return-ea-sports-college-football-video-game.

[20] See id.

[21] See Kristi Dosh, Why Electronic Arts Will Finally Pay Current and Former NCAA Football Players, THE MOTLEY FOOL (June 4, 2014, 11:47 AM) https://www.fool.com/investing/general/2014/06/04/why-electronic-arts-will- finally-pay-current-and-f.aspx.

Image Source: https://www.maizenbrew.com/football/2020/6/19/21294356/ncaa-14-review-denard-robinson-the-symbol-of-better-time-for-sports-gamers

Data Basics for Lawyers

By Rebecca Pinsky

 

Data use is an increasingly scrutinized practice. Terms like “data use,” “data privacy,” “analytics,” and “machine learning” can be obtuse to people without experience working with data. Understanding data doesn’t have to be difficult, though. The short guide below is meant to help current and future attorneys gain foundational understanding of core data concepts so they will be better suited to analyze data-related issues.

What is Data?

Data vs. Information

Data simply means recorded values.[1] Data can be qualitative or quantitative.[2] Typically, data is stored as text or numerals. Data is granular and specific. Information is broader and purpose-driven. Think of information as the higher-level insights that can be derived from data. [3]

Types of Data

Recording data as either “text or numerals” is still not a particularly precise methodology. That is why types of data are usually classified further. Different languages store data differently, but the basics typically do not vary broadly:

  • A character is a single entry, whether text or numerical. “R” is one character, “law” is three characters, and “2022” is four characters.[4]
  • Boolean data can be one of two values, usually TRUE or FALSE, YES or NO, or 1 or 2.[5]
  • Date data represents dates or times, like a YYYY-MM-DD date, a hh:mm:ss timestamp, a “datetime” combination of a date and a timestamp, or a date part, such as a year, month, or day.[6]
  • Numeric data types store numbers. Languages vary here. Numeric data may be further classified as integers, decimals, floating point numbers, or complex numbers.[7]
  • Strings are series of characters. Strings may be fixed in length, like a product ID, or variable in length, like the names of colors.[8]

 

Storing Data

Data is stored in tables made up of columns and rows where the columns are categories, and the rows are individual entries. Collections of data are datasets. A simple example is the wedding registry dataset in Exhibit A. Datasets may stand alone, or make up larger databases, which are organized collections of data.[9] For example, the data in Exhibits A and B could be organized into one larger database. A well-constructed database follows a database schema, which is the empty framework that models out the tables in the database and the fields included in each table.[10]

 

Often, data interacts with other data or media. Database models define the logical structures of databases and how the data within is connected, processed, and stored.[11] Relational databases are the most common.[12] In a relational model, the columns in the tables describe the rows, and tables can refer to data from other tables. In the wedding data examples, couple_id is created in Exhibit B and referred to by Exhibit A.

 

Exhibit A: Wedding Registry Dataset

couple_id product product_type product_maker product_priority
1 waffle_iron cooking cuisinart mid
2 china_set dining wedgewood low
3 vaccuum cleaning dyson high
4 skillet cooking lodge high

 

Exhibit B: Engaged Couples Dataset

couple_id partner_one partner_two wedding_date wedding_city
1 mary matthew 2021-06-10 downton
2 jodie alexandra 2020-10-20 los_angeles
3 billy adam 2020-12-31 manhattan
4 cameron tom 2021-04-01 dallas

 

More Data Terms to Know

  • An Algorithm is a process or set of instructions used to solve a problem or answer a question from data.
  • Analytics is the process of identifying patterns in data to answer questions.[13] Analytics is less sophisticated than data science and typically answers less complex questions. Analytical findings describe, not predict.
  • Big Data, in essence, means lots and lots of data, often compiled from different sources. The sheer scale of the data makes it difficult to avoid uncertainty and inconsistency.[14]
  • Cookies are small pieces of data stored on a user’s computer when that user visits a website. The purpose of cookies is to allow websites to recognize users’ preferences.[15]
  • Cloud means driven by a remote, out-sourced server. When you store photos on Dropbox, Google Photos, or iCloud, you’re utilizing cloud storage.
  • Data Architecture is the overarching term for the governance documentation of an organization’s databases and data systems.[16]
  • A Data Dictionary is documentation associated with a database that catalogs and describes what is in the database. The data dictionary may also give information about the database’s structure and operation.[17]
  • A Data Lake is a repository for raw data from a range of sources. The data remains formatted the way the sources formatted it.[18] The primary purpose of a data lake is to collect and hold large amounts of data.[19]
  • Data Science is advanced statistical analysis and modelling used to make predictions or make data easier to understand.[20]
  • A Data Warehouse is a system of aggregated data used for querying and analyzing data.[21]
  • ETL stands for extract, transform, and load. It is a common process used to change varied data from multiple sources[22] to make it more usable for the context that it is needed for.
  • Machine Learning refers to a process of feeding data to a program or system that will use some of the data you gave it to find patterns and make predictions about the rest of the data.[23] Machine learning models are only as good as their source data—if the source data contains historical bias or is missing important populations, the predictions the model makes will be flawed.
  • Metadata is data about data that furthers how the data can be used and understood.[24] For example, metadata of users who registered for a website might include date and time of registration, whether the user was a referral, and whether the user used their phone to access the site.
  • Open means free to use and distribute without restriction.[25] A foundational idea behind open data is that the sharing and use of open data is subject to an honor-bound social contract.[26]
  • PII stands for personal identifiable information. Data that is directly linked to a person’s identity and data that can be used to ascertain a person’s identity when used with other data can both be considered PII.[27]
  • Visualization is a way to represent information and data. Data visualizations like charts, graphs, infographics, dashboards, and maps can make it easier to understand patterns in data.[28]
  • Web Scraping is the process of taking data from a website and converting it into a more convenient format.[29]

 

[1] See What is the difference between data and information?, Computer Hope, https://www.computerhope.com/issues/ch001629.htm (last updated Aug. 31, 2020).

[2] See What is Data?, School of Data, https://schoolofdata.org/handbook/courses/what-is-data/ (last updated Sept. 2, 2013).

[3] See Computer Hope, supra note 1.

[4]See Character, Computer Hope, https://www.computerhope.com/jargon/c/charact.htm (last updated Apr. 2, 2019).

[5]See Boolean, Computer Hope, https://www.computerhope.com/jargon/b/boolean.htm (last updated May, 16, 2020).

[6] See SQL Data Types for MySQL, SQL Server, and MS Access, W3Schools, https://www.w3schools.com/sql/sql_datatypes.asp.

[7] See id. See also Python Data Types, W3Schools, https://www.w3schools.com/python/python_datatypes.asp; Python Data Types, W3Schools, https://www.w3schools.com/js/js_datatypes.asp.

[8] See W3Schools, supra note 6.

[9] See Database defined, Oracle, https://www.oracle.com/database/what-is-database/.

[10] See What is a Database Schema, Lucidchart, https://www.lucidchart.com/pages/database-diagram/database-schema.

[11] See What is a Database Model, Lucidchart, https://www.lucidchart.com/pages/database-diagram/database-models.

[12] See Lucidchart, supra note 11.

[13] See generally Analytics defined, Oracle, https://www.oracle.com/business-analytics/what-is-analytics/.

[14] See The Four V’s of Big Data, IBM, https://www.ibmbigdatahub.com/sites/default/files/infographic_file/4-Vs-of-big-data.jpg.

[15] See Cookie, PC Mag: Encyclopedia, https://www.pcmag.com/encyclopedia/term/cookie.

[16] See Data Architecture, Snowflake: Data Warehousing Glossary, https://www.snowflake.com/data-warehousing-glossary/data-architecture/.

[17] See Data Dictionaries, USGS, https://www.usgs.gov/products/data-and-tools/data-management/data-dictionaries.

[18] See Data Lake vs Data Warehouse, Snowflake, https://www.snowflake.com/trending/data-lake-vs-data-warehouse.

[19] See Snowflake, supra note 18.

[20] Data Science Terms and Jargon: A Glossary, Dataquest (Feb. 20, 2018), https://www.dataquest.io/blog/data-science-glossary/.

[21] See Data Warehousing, Snowflake: Data Warehousing Glossary, https://www.snowflake.com/data-warehousing-glossary/data-warehousing/.

[22] See zoinerTejada et al., Extract, transform, and load (ETL), GitHub: MicrosoftDocs (Nov. 20, 2019), https://github.com/microsoftdocs/architecture-center/blob/master/docs/data-guide/relational-data/etl.md.

[23] See Machine Learning Glossary, Google Developers, https://developers.google.com/machine-learning/glossary/#m (last updated Aug. 11, 2020).

[24] See Metadata Creation, USGS, https://www.usgs.gov/products/data-and-tools/data-management/metadata-creation.

[25] See What is open?, Open Knowledge Foundation, https://okfn.org/opendata/.

[26] See generally Open Definition 2.1, Open Knowledge Foundation, https://opendefinition.org/od/2.1/en/.

[27] See Guidance on the Protection of Personal Identifiable Information, U.S. Department of Labor https://www.dol.gov/general/ppii.

[28] See Data visualization beginner’s guide: a definition, examples, and learning resources, Tableau, https://www.tableau.com/learn/articles/data-visualization.

[29] See What is Web Scraping and What is it Used For?,ParseHub: Blog (Aug. 6, 2019), https://www.parsehub.com/blog/what-is-web-scraping/.

Image Source: https://www.needpix.com/file_download.php?url=https://storage.needpix.com/rsynced_images/database-schema-1895779_1280.png

Understanding Free Speech in a Social-Media Driven World: the Significance of Section 230

By Ian McDowell

 

Even though modern social media companies such as Facebook, Twitter and others did not exist at the time of passage, the 1996 Communications Decency Act (and specifically, Section 230 of the Act) is properly considered a landmark law in the history of the internet because it allows social media companies to be shielded from liability for what their users post on their platforms, and allows them to remove user-uploaded content, largely at their own discretion. [1]

 

Section 230 has even been referred to as the “twenty-six words that created the Internet”, and was enacted in response to two notable court rulings regarding the internet- in one, a federal court ruled that a host was not liable because it had not moderated user-generated content at all; in the other, a state court had ruled that a tech company could be liable because it had regulated some user content/posts. [2]

 

Under 47 U.S.C. § 230(c)(1), “[n]o provider or user of an interactive computer device shall be treated as the publisher or speaker of any information provided by another information content provider.”  Under § 230(c)(2), the entity is free to “in good faith” restrict access to material that it deems inappropriate, even if that material is constitutionally protected.

 

Because Section 230 provides a total shield from liability (except in special circumstances involving intellectual property issues and involving criminal investigations, etc.) to technology companies such as Facebook or Twitter for the potentially harmful effects of third-party content posted on their respective domains, it could be argued that Section 230 provides greater levels of speech protection to technology companies than the 1st Amendment provides to traditional media outlets, considering that they may still be sued for defamation or libel in response to content that they publish. [3]

 

In the polarized environment of post-2016 American politics, Section 230 has cultivated renewed public scrutiny.  The safeguard provided by Section 230 has created a situation where tech companies such as Twitter or Facebook will inevitably be criticized for either inaction or taking action in response to specific controversial user-uploaded content.  For example, some prominent members of the Democratic Party feel that Section 230 has been a “gift” to the tech industry, or that it gives them an excuse to not get rid of “slime” that is propagated on their website. [4]  By contrast, conservative politicians accuse the same companies of using Section 230 as a means to stifle conservative voices or outlets if they decide to remove or otherwise censor certain content, depending on the uploader or account. [5]

 

Even though the criticism of companies such as Twitter and Facebook on the issue of perceived censorship (or, conversely, the lack of providing any real safeguards against misinformation disseminated on their respective platforms) is extensive, and has at times been done in formal settings such as Senate hearings, some observers feel that criticism that is ostensibly focused on Section 230, may not really about Section 230 at all in certain circumstances.  Rather, Section 230 may be seen just a verbal tool that politicians can use at times in hearings to criticize figures such as Jack Dorsey and try to achieve headlines. [6]

 

However, even if criticism of Section 230 may in turn be critiqued for its sincerity in certain circumstances, the fact remains that both President Trump and President-elect Biden supported its’ repeal (or at least extensive changes) during the 2020 campaign. [7]  While it is unclear what will be achieved by the incoming Biden Administration as it relates to Section 230, President-elect Biden has the overarching goal of requiring that companies such as Facebook or Twitter moderate more content than they are presently doing, which certainly implicates the Act. [8]  Further, changes to how Section 230 is applied may not solely come from an Act of Congress, Justice Thomas for one has urged the Supreme Court to take a case to determine the meaning of Section 230 and what specifically constitutes a distributor vs. a publisher.  [9]

 

[1] Anshu Siripurapu, Trump’s Executive Order: What to Know About Section 230, council on foreign relations (Jun. 4, 2020),  https://www.cfr.org/in-brief/trumps-executive-order-what-know-about-section-230.

[2] Id. 

[3] See Eric Goldman, Why Section 230 is Better Than the First Amendment, 95 Notre Dame L. Rev. Reflection 33, 36-37 (2019).

[4] Siripurapu, supra.

[5] See id.

[6] See Gilad Edelman, Surprise!  The Section 230 Hearing Wasn’t About Section 230, wired (Oct. 28, 2020) https://www.wired.com/story/section-230-hearing-wasnt-about-section-230/.

[7] Matt Perault, Section 230: A Reform Agenda for the Next Administration, day one project , 1(Oct. 26, 2020), https://www.dayoneproject.org/post/section-230-reform

[8] See id. 

[9] See id., see also Mike Godwin, Clarence Thomas is Begging Someone to sue Over Conservatives’ Most Hated Internet Law, slate (Oct. 16, 2020), https://slate.com/technology/2020/10/clarence-thomas-section-230-cda-content-moderation.html.

Image Source: https://www.bloomberg.com/news/articles/2020-08-11/section-230-is-hated-by-both-democrats-and-republicans-for-different-reasons

An Epic Apple Fight

By Drew Apperson

 

At what point does a rent contract overburden retailers in a shopping mall? What if there are only two shopping malls for the entire world? A trial set for mid-2021 may answer this question in the mobile-app context. It will immediately effect over 100 million people in the United States and potentially anyone with a smartphone around the globe.[1] Thankfully, the suit may save consumers money and its anticipation has already triggered a selective discount to begin in January, 2021.[2] Who can be thanked for initiating the suit? The developer of a free gaming app.

 

When the once-popular video game, Snake, was first available on cellphones in 1997, it was only available on select Nokia phones on which it was predownloaded from the factory.[3] Today, Apple offers its users over 278 thousand gaming apps, available for download from its virtual, mobile-app storefront, the App Store.[4] Google’s equivalent, Google Play, offers over 385 thousand.[5] Together, the two account for nearly 100% of the global smartphone market.[6]

 

For an app to be made available on the App Store, a game developer must, among other things, agree to Apple’s rules and meet its standards.[7] The App Store then distributes the apps to Apple devices and continues to profit from the apps by taking a percentage of the sales made therein – 30% during the app’s first year and 15% during subsequent years.[8]Apple requires these purchases to be made via In-App Purchase, which is a tool that “allows [a developer] to offer users the opportunity to purchase in-app content and features. Customers can make the purchases within [the developer’s] app, or directly from the App Store.”[9] In 2019, the App Store reportedly paid out $35 billion to app developers after taking its share.[10] Because of Apple’s massive customer base and successful App Store, these transaction fees have grown Apple into one of the top-five largest gaming companies in the world despite not having made a single game of its own.[11]

 

The rent that Apple charges for a spot in its marketplace, however, has been a topic of discussion for a few popular app developers who initiated antitrust inquiries into Apple’s policy.[12] Fittingly, Epic Games, the developer of Fortnite, has taken charge in the fight.[13] Fortnite is a household name in the gaming world: it is a free-to-play, battle-royale game that offers multi-million-dollar prizes and, through its over 250 million users, brought in $1.8 billion in 2019.[14] On August 13, 2020, in Epic’s strategic approach to voice dismay with Apple, the developer: breached its App Store contract by including in its Fortnite update a workaround to the App Store’s transaction fees; launched an anti-Apple campaign, which included a parody of Apple’s ‘1984’ ad; and filed suit after Apple delisted Fortnite from the App Store.[15] The subsequent lawsuit has drawn widespread attention as Epic has gained support, not just from the gaming-app community, but from other app markets as well.[16] It even gained support from Microsoft as it too has fought with Apple over the introduction of Microsoft games to the App Store.[17]

 

Tim Sweeny, founder and CEO of Epic, argues that Epic’s victory in the lawsuit would allow for consumers to pay less and for developers to earn more.[18] In contrast, Douglas Vetter, Apple’s Vice President and Associate General Counsel, argues that result would undermine the principle of the App Store’s standards – “to provide a safe, secure and reliable experience for users and a great opportunity for all developers to be successful.”[19] The suit may serve as a precedent for the similar suit that Epic filed against Google when Google Play delisted Fortnite for the same workaround.[20] It follows that if it wins both cases, Epic will effectively change the entire smartphone industry.

 

[1] S. O’Dea, iPhone Users as Share of Smartphone Users in the United States 2014-2021, Statistica (Sept. 10, 2020), https://www.statista.com/statistics/236550/percentage-of-us-population-that-own-a-iphone-smartphone (providing statistics of active iPhone users); Hirun Cryer, Here’s Everything We Know About the Epic vs Apple Lawsuit, Games Radar (Nov. 3, 2020), https://www.gamesradar.com/epic-vs-apple-lawsuit (providing anticipated trial date).

[2] Josh Taylor, Apple to Reduce its Cut from In-App Purchases as it Faces New Lawsuit from Fortnite Maker, The Guardian (Nov. 18, 2020), https://www.theguardian.com/technology/2020/nov/18/apple-to-reduce-its-cut-from-in-app-purchases-as-it-faces-new-lawsuit-from-fortnite-maker.

[3] 10 Things You Didn’t Know About Mobile Gaming, Windows (Jan. 16, 2013), https://blogs.windows.com/devices/2013/01/16/10-things-you-didnt-know-about-mobile-gaming-2/#:~:text=One.,called%20the%20Hagenuk%20MT%2D2000.

[4] Christina Gough, Number of Gaming Apps in the Apple App Store from 1st Quarter 2015 to 3rd Quarter 2020, Statistica (Oct. 27, 2020), https://www.statista.com/statistics/780238/number-of-available-gaming-apps-in-the-apple-app-store-quarter/#:~:text=This%20statistic%20gives%20information%20on,compared%20to%20the%20previous%20quarter.

[5] Christina Gough, Number of Gaming Apps at Google Play from 1st Quarter 2015 to 3rd Quarter 2020, Statistica (Oct. 27, 2020), https://www.statista.com/statistics/780229/number-of-available-gaming-apps-in-the-google-play-store-quarter/#:~:text=Google%20Play%3A%20number%20of%20available%20gaming%20apps%20as%20of%20Q3%202020&text=As%20of%20the%20third%20quarter,compared%20to%20the%20previous%20quarter.

[6] Jason Cohen, iOS More Popular in Japan and US, Android Dominates in China and India, PCMag (Sept. 4, 2020), https://www.pcmag.com/news/ios-more-popular-in-japan-and-us-android-dominates-in-china-and-india.

[7] App Store Review Guidelines, Developer, Apple (Sept. 11, 2020), https://developer.apple.com/app-store/review/guidelines/#reader-apps.

[8] Julia Alexander, A Guide to Platform Fees, The Verge (Sept. 22, 2020, 8:05 AM), https://www.theverge.com/21445923/platform-fees-apps-games-business-marketplace-apple-google.

[9] In-App Purchase, Developer Documentation, Apple (last visited Nov. 28, 2020, 6:00 PM), https://developer.apple.com/documentation/storekit/in-app_purchase.

[10] Kif Leswing, Apple’s App Store Had Gross Sales Around $50 Billion Last Year, But Growth is Slowing, CNBC (Jan. 8, 2020, 12:30 PM), https://www.cnbc.com/2020/01/07/apple-app-store-had-estimated-gross-sales-of-50-billion-in-2019.html.

[11] Ross Krasner, Apple v. Epic Lawsuit Could Open Door to Third-Party Payments — Led by Esports, Venture Beat (Nov. 3, 2020, 7:17 AM), https://venturebeat.com/2020/11/03/apple-v-epic-lawsuit-could-open-door-to-third-party-payments-led-by-esports.

[12] Isobel Asher Hamilton, Apple Just Got Hit with 2 EU Antitrust Probes into the App Store and Apple Pay, Bus. Insider (June 16, 2020, 6:29 AM),  https://www.businessinsider.com/apple-two-eu-competition-investigations-2020-6?r=US&IR=T.

[13] Erin Griffith, Apple and Epic Games Spar Over Returning Fortnite to the App Store, NY Times (Nov. 18, 2020), https://www.nytimes.com/2020/09/28/technology/apple-epic-app-court.html.

[14] Akhilesh Ganti, How Does Fortnite Make Money, Investopedia (Sept. 10, 2020), https://www.investopedia.com/tech/how-does-fortnite-make-money/#:~:text=In%202019%2C%20Fortnite%20brought%20in%20revenues%20of%20%241.8%20billion%2C%20according,to%20250%20million%20Fortnite%20players.

[15] Epic Games v. Apple Inc., No. 4:20-cv-05640-YGR, 2020 U.S. Dist. LEXIS 188668, at *12-14 (N.D. Cal. Oct. 9, 2020).

[16] Griffith, supra note 13.

[17] Cryer, supra note 1.

[18] Epic Games, Inc. v. Apple Inc., at *10.

[19] Id. at *11.

[20] Epic Games, Inc. v. Google LLC et al, No. 3:20-cv-05671-JD (N.D. Cal. filed Aug. 13, 2020).

Image Source: https://search.creativecommons.org/photos/5dcefd42-cce2-4c84-b71a-e0ce4f315a5b

Predictive Policing

By Jeffrey A. Phaup

 

In September of 2020 a Tampa Bay Times investigative report brought to light a policing operation in Pasco County Florida.[1] The county’s Sheriff’s Department had deployed mass monitoring, targeted intimidation, and harassment tactics against selected families and individuals for years based on the implementation of a questionably designed algorithm that relied on dubious data and arbitrary decisions.[2]

 

There are two broad types of predictive policing tools.[3] The first are location-based algorithms that draw on links between places, events, and historical crime rates to predict where and when crimes are more likely to happen.[4] The second type are tools that draw on data about individuals, such as age, gender, marital status, substance abuse history, and criminal records.[5] This second type of tool is used both by police in attempts to intervene before crimes take place, and by the court system  to make determinations about pretrial release and sentencing; where a person’s score is used to quantify how likely they are to be rearrested if released.[6]

 

In Pasco County, the algorithm assigned targets utilizing scores based on individuals’ criminal records, including charges that were later dropped.[7] Once the algorithm identified individuals it considered at risk of committing more crimes, Deputies were then instructed to visit these individuals’ homes and make arrests for any reason they could.[8]These arrests in turn would then be fed back into the algorithm, creating a feedback loop and leading to increased targeting of select individuals by the algorithm.[9]

 

The Tampa Bay Times report highlights the dangers of algorithm-based policing, also known as predictive policing.[10]While proponents of the practice argue that algorithm-based policing can help predict crimes more accurately and effectively than traditional police methods do, critics have raised concerns about transparency and accountability.[11]There is also an underlying danger that lies with the data the algorithms feed upon.[12] Bias that may be baked into the algorithms themselves, as they rely on historical data produced by biased decisions and consequences.[13]

 

According to the US Department of Justice a person is more then twice as likely to be arrested if they are Black then if they are White.[14] A Black person is also five times more likely to be stopped without just cause then a White person is.[15] These arrests in turn would then be fed back into the algorithm, creating a feedback loop and leading to increased targeting of select individuals by the algorithm.[16]

 

The Constitution protects the right of individuals to be “secure in their persons, houses, papers, and effects, against unreasonable searches and seizures.”[17] Under the Fourth Amendment individuals are afforded a subjectively reasonable expectation of privacy that society is prepared to recognize as objectively reasonable.[18] Thus, in the United States, the standard generally requires probable cause or a warrant for any search or seizure.[19] However, none of the determinations produced by predictive policing programs rise to the legal standard of a Fourth Amendment search or seizure, so their use by the police does not require probable cause or a warrant.[20]

 

Data analytics is increasingly a part of the way society operates. However, predictive policing algorithms come with considerable risks to individuals’ privacy and rights. Substituting inherently biased or otherwise flawed algorithmic predictions for prior investigative techniques risks skewing the judgment of law enforcement officials; resulting in arbitrary and discriminatory stops, searches, and arrests. While police departments may view algorithms as a way to replace possible prejudicial human judgment, doing so with an algorithm that conceals and embodies those same prejudices is not a viable solution to the problem at hand.

 

[1] Kathleen McGrory, Neil Bedi & Douglas R. Clifford, A futuristic data policing program is harassing Pasco County families Pasco’s sheriff created a futuristic program to stop crime before it happens. It monitors and harasses families. | Investigations | Tampa Bay Times(2020), https://projects.tampabay.com/projects/2020/investigations/police-pasco-sheriff-targeted/intelligence-led-policing/ (last visited Nov 11, 2020).

[2] Id.

[3] Will Douglas Heaven, Predictive policing algorithms are racist. They need to be dismantled. MIT Technology Review (2020), https://www.technologyreview.com/2020/07/17/1005396/predictive-policing-algorithms-racist-dismantled-machine-learning-bias-criminal-justice/ (last visited Nov 15, 2020).

[4] Id.

[5] Id.

[6] Id.

[7]  McGrory, Bedi & Clifford, supra note 1.

[8]  Id.

[9]  Id.

[10] Tim Lau, Predictive Policing Explained Brennan Center for Justice (2020), https://www.brennancenter.org/our-work/research-reports/predictive-policing-explained (last visited Nov 15, 2020).

[11]  Id.

[12] McGrory, Bedi & Clifford, supra note 1.

[13]  Lau, supra note 9.

[14] Heaven, supra note 2.

[15] Id.

[16]  McGrory, Bedi & Clifford, supra note 1.

[17] U.S. CONST. amend. IV.

[18] See Katz v. United States, 389 U.S. 347, 361 (1967) (Harlan, J., concurring) (establishing the reasonable expectation of privacy test).

[19] See, e.g., United States v. Ross, 456 U.S. 798, 824–25 (1982) (quoting Mincey v. Arizona, 437 U.S. 385, 390 (1978)).

[20] Lindsey Barrett, REASONABLY SUSPICIOUS ALGORITHMS: PREDICTIVE POLICING AT THE UNITED STATES BORDER, 41 N.Y.U. Review of Law & Social Change 327, 329 (2018).

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